House Hunters: Imperial Base Edition

House 1:

Imperial General: Hmm. I see advantages. There are lots of walkways in crazy places. Walkways above other walkways and they cross over in perpendicular fashion. And I LOVE the walkway along the abyss that’s so deep you can’t see the bottom. Is there any way we can get rid of ALL of the guard rails? All these walkways are great, but I’m worried we’re going to blow our budget on pulling all these rails out.

House 2:

Imperial General: Ecch. No. This is why, you probably don’t need to know all this, but I defected from the rebellion. Every base, it was like the rebels had to have it be gross. Filthy. All these rebels, not one willing to mop a floor. Not one. This is why the Empire was attractive. It works. There’s a garbage chute on every corridor. It leads to a terrifying compactor with a horrible beast in it, but at least they’ve CONSIDERED where garbage will go.

House 3:

Imperial General: You’ve outdone yourself, lowly real estate agent. Walkways. No guardrails. Extremely polished floors for stormtroopers to run around on in plastic boots. And that abyss is just wonderful. It doesn’t have the built-in, planet-wide system to blow up other planets, but we can work on it. Honey-do list.